
Every decision a machine has ever made reduces to a comparison that yields a true or a false. It is the smallest primitive there is and the one none of the others can stand without: before anything moves, something must be judged, and judgment onchain is boolean.
A plug compares any two values it can read: equal, unequal, above, below, at or past a line, and it chains those verdicts together with and and or until an arbitrary condition folds down to a single bit. Guards decide whether a step runs at all, whether it runs only when something is false, whether it holds a loop open or ends it, or whether the entire execution should refuse to proceed. Named flags persist across runs and can be read, written, and flipped, so a plan carries memory: one execution arms the next, a kill switch set once stays set, a state machine lives across days without a database.
A stop that only becomes live after the target has printed once. An entry that requires three separate conditions to agree before a single token moves. A family of plugs coordinated through one shared flag instead of a person relaying state between them. Strategies that survive are the ones whose conditions are written down and enforced, because a rule that lives in someone's head is not a rule, it is a mood.





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